Sega Rally 2 [PC-ISO] 2 CDs ((NEW))
Sega's track record on the PC has been less than sparkling. Conversions of its top arcade games have generally failed to please PC gamers who tend to look for longer lasting challenges than the coin-clutching arcade goer. With the Dreamcast console currently flying high, it appears that Sega Rally 2 could be the last PC title to come from their development studios for some time. It's a shame, as the Japanese giant has finally done itself justice with this stunning racing game. Quite simply, Sega Rally 2 is one of the best racers seen on the PC and deserves to be stuck right at the top of your Christmas shopping list.
Sega Rally 2 [PC-ISO] 2 CDs
Sega have added a ten-year championship mode to the home versions of Rally 2. Sporting a good 40 courses, this is an awesome mode which should keep even the most adept racers busy for some time. Admittedly, some of the tracks are repeats with varied weather conditions but, nevertheless, it's an impressive line-up for any PC racer. Each track has been superbly designed along the same lines of the original arcade courses. There's no supplement for great course design and Sega have more than delivered with a superbly balanced set of corners, bends and hazards. Combined with precise handling and a vast range of cars which you can set-up yourself, this is one seriously comprehensive rally game.
Sega Rally 2 is an arcade game which has been given one major-overhaul for the home gaming systems. It's set to be a massive smash on the new Dreamcast console this Christmas and deserves to reap equal success on the PC. Slicing another second off that first stage is all that you can think about when you play Rally2. It's compulsive gaming with fantastic presentation. Quite simply, Sega Rally 2 is the best PC game Sega have ever made and, more importantly, is one of the best arcade rally games you can lay your hands on.
Sega Rally Championship (セガラリーチャンピオンシップ), also known as Sega Rally Championship 1995, is a Sega Model 2A CRX arcade rally racing game developed by Sega AM3 and manufactured by Sega. Released to arcades worldwide in February 1995 to critical and commercial success, it is the first entry in the company's popular Sega Rally series, and has since been considered a classic and seminal Sega arcade game.
Sega Rally is an off-road racing game, in which players drive rally cars across one of four tracks as quickly as possible. Like prior Sega arcade racing games, Sega Rally enforces a strict time limit and a checkpoint system - success is measured by how fast the player can navigate the three standard tracks before either crossing the final finish line or retiring due to the timer running out.
As a rally game, Sega Rally has no concept of "laps" (in the arcade version at least) - each track is treated as a linear journey from a defined beginning to a defined end (although in reality, all tracks are circular, so the beginning is the end). There are computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course. The positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second. Opponent cars are not covered by the same strict rules - they exist solely to provide an extra layer of challenge to the game.
Sega Rally is notable for being the first racing game to allow players to drive on different surfaces, including including asphalt, gravel and mud. Each surface has different friction properties which adjust the car's handling accordingly. Prior to Sega Rally's release, racing games often took a more simplified approach to differing surface types - grass for example might simply reduce the top speed of the car, not affect handling, leading to unrealistic results. These features allow Sega Rally to stand out as a true "rally" game, a sport very much dictated by road surfaces, rather than a generic racing game with rally-esque settings.
As is standard for rallying, an unseen co-driver issues instructions for the road ahead, although it would not be until Sega Rally 2 when distances would be mentioned. The computer controlled AI cars are not as aggressive as seen in Daytona USA - they instead aim to take the best possible racing line at all times to deny the player of valuable seconds.
Mountain is the hardest track, with no off-road sections (aside from embankments), many turns and narrow roads, leaving little room for error. Mountain is inspired by the Tour de Corse rally, driven on the French island of Corsica[23].
The Saturn version was converted by Sega of Japan's CS Team, under guidance from Sega AM3. The differences in architecture mean the game was almost completely remade for Saturn hardware[26]There are minor differences between regions - generally the US version has fewer graphical details than its Japanese and European counterparts, and its replay mode has fewer camera angles[27]. All versions are compatible with the Arcade Racer.
Sega Rally 2 is a direct sequel to Sega Rally and was developed by much of the same team (or at least, those who had moved from Sega AM3 to AM Annex). It follows much of the same structure and shares similar themes to its predecessor, though offers more content and updated graphics and physics to deliver a more realistic experience. Despite this Sega Rally 2 remains an arcade game, where the objective is to race easy-to-drive vehicles against the clock across a series of off-road stages, rather than adhere to real world rallying rules and conditions.
Wheelbase: 2180mm Weight: 950kgEngine: Dino-V6 DOHC2418cc Drive: MRMax Power: 280ps/7600rpm (4 valve)Max Torque: 27.5kgm/6000rpmThe Lancia Stratos HF stands as the "alternative" rally car, having competed in the 70s. It is brought forward from the original Sega Rally, though this time does not need to be unlocked.
Wheelbase: 2490mm Weight: 875kgEngine: Inline-4 DOHC 16V1995cc Drive: FRMax Power: 230ps/7500rpmMax Torque: 23kgm/5600rpmThe Fiat 131 Abarth Rally is a classic rally car which won the WRC in 1978 and 1980, along with the Manufacturers' Championship in 1977, 1978 and 1980.
Development started on Sega Rally 2 in February 1997, following an AM Annex team trip to watch the World Rally Championship. Much of the team had a good interest in rallying, having been to the Monaco and Thailand rally in the months between the two Sega Rally games. There had also been a research period into the Model 3 hardware following the release of Sega Touring Car Championship in October 1996.
Perhaps unusually, very little of Sega Rally 2 is modelled on the actual experience of rallying. Though some of the team had rode as a passenger in rally cars, none had actually had the chance to drive on a rally circuit. Cars in this game are modeled instead on how a user would expect to drive a car (i.e. more similar to that of normal cars on a road), as in reality rally cars are far too slippy and unpredictable for average users. Some advice was given from professional rally drivers.
Obsessed with the Arcade version and unable to afford a SEGA Saturn at the time, this PC version gave me my rally fix. Running surprisingly well with a good enough machine, it was still a good time at home with this arcade classic.
Fresh out of the arcade and into your home comes rally racing at its best. If you are looking for some serious arcade style rally racing, look no further. This game is one of the first true tests of the Dreamcast and its ability to make arcade ports. So how did it turn out? Read on and see.
You'll no doubt read elsewhere that Rally 2 suffers because it doesn't hold a constant 30 fps, and that this is terribly disappointing. You know what though? Who cares? It's still by far the best-looking and most natural-feeling rally game around...and it's without any shadow of a doubt the best racing game you'll see on the Dreamcast for a while. It looks as good, if not better than the arcade game--and has more cars and tracks too. Those of you who have played the import version before will be pleased to hear that there are changes in the U.S. release...and unusually some of these are very Euro-centric as they're just more recently released cars. Aside from this, all is present and correct. Most importantly the 'feel' of the game is still exactly right, and the sense of competition it inspires is topnotch. You actually feel like you're chasing after the other drivers, and as you work your way through the 10-year championship mode, you find yourself on the edge of your seat desperately trying to get into first place. You'll even find yourself taking notes to help you set your car up each time too...you really need to get the gearing and suspension settings 'just right' if you're going to win. It's a shame that the multiplayer experience only offers you a two-player game...this would be so great with four of you battling it out.
Sega Rally 2 offers just what its arcade counterpart did: Six tracks of wild off-road rally racing filled with mud puddles, icy patches, hairpin turns, baby jumps, and all the powersliding you can handle. SR2 looks miles ahead of its console competition and certainly holds its own against slick 3D-accelerated raceis on the PC. As for visuals. each of the eight cars starts every race fully polished as if they were just given a fresh wax job; as you speed around the tracks, however, the dirt and snow from the course will slowly coat the sides and back of your vehicle. As you thunder past, you'll also notice zebras and giraffes on the side of the Desert tracks, while animals and people scurry out of your way. Unfortunately, many of the other spectators are flat, inanimate sprites.